![]() It does require a vocal, somatic, and material component, with the material component being a piece of fleece. It takes an action to cast and can affect a target from 60 feet. It is a 2nd level illusion spell and can be cast by a Bard, Wizard, or Sorcerer. The target perceives the damage as a type appropriate to the illusion. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target.Įach round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. ![]() A phantasmthath is created to appear as a creature that can attack the target. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall it was pushed, it slipped, or a strong wind might have knocked it off.Īn affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. The target rationalizes any illogical outcomes from interacting with the phantasm. While a target is affected by the spell, the target treats the phantasm as if it were real. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. The phantasm may include sound, temperature, and other stimuli, all evident only to the targeted creature. This spell does not affect undead or constructs. On a failed save, you create a phantasmal object, creature, or other visible phenomena of your choice that is no larger than a 10-foot cube, and that is perceivable only to the target for the duration. The target must make an Intelligence saving throw. You craft an illusion that takes root in the mind of a creature that you can see within range. Spell List: Bards, Sorcerers, and Wizards.Duration: Concentration, up to 1 minute.Question: What About The Other Phantasmal Spells?.Question: Can Phantasmal Force Be Used Outside Of Combat?.Question: Can Phantasmal Force Restrain A Target?.
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